Imbrium
Jennifer
I am so glad you called the cops, I once did that when someone double parked behind me in town and had actually had the cheek to leave the handbrake off so you could push the car forward and backwards to get out. After I called, I was so scared that the owner of the car was going to get back to the car before the police turned up with the tow truck. He was towed away....I wonder if the 300 or so euros it would have cost him to get it back taught him anything. Jennifer sorry for hijacking in but I sooooo am with you on this.
Hah! My kind of vengeance . I'm all for delivering some "instant karma" through legitimate, legal channels. The golden rule of life is "Don't be an *sshole to someone who hasn't provoked you." That made me think of a quote Jay loves from the satanic bible, lol - "Ask someone politely to move out of your way... and if they don't, destroy them."
That's pretty close to the approach I use in life... but a more accurate summary is that the way I deal with people I have no particular affinity for is through ***-for-tat game theory (aka "equivalent retaliation"). Basically, I let other people decide how they want me to treat them - approach me in a civil fashion, you'll get civility. Be generous, you'll get generosity back. Be an *sshole, you'll rue the day. Funny thing is, I operated based on ***-for-tat game theory long before I ever knew it was a real thing .
The keys to ***-for-tat game theory are that successful implementation requires you to never hold (or at least never express) a grudge and also, that it's only applicable when there will be multiple rounds (or in RL application, multiple encounters with the other person). Not expressing grudges is extremely tough until you've embraced the larger concept... then it seems ridiculously easy. It's that key that makes it possible to TRAIN people to do as you would want them to do.
Basically, when exercised properly, ***-for-tat game theory *forces* your opponent to either make you happy or suffer consequences - the only choices they have are win/win or lose/lose; whatever they pick for you, they also pick for themselves and vice versa. If someone is an *** to you, then be an *** back... but if the next time you encounter them, they're polite and civil, then YOU have to be polite and civil, showing no sign of any grudge over the previous encounter.
The toughest part - even moreso than not holding grudges - is breaking the downward spiral that can happen when your opponent repeatedly opts for a negative approach (therefore generating a negative approach from you). The ONLY way to derail that issue is through generosity, referred to as "*** for two tats" - if you feel like things are starting to downward spiral, then you have to break pattern and reward them as though they behaved well even though they were being *ssholes. It can feel self-defeating in the moment to treat someone nicely who's being rude to you, but in the big scheme of things you come out ahead for it because the unexpected positive response throws them off their game and often provokes a positive response from them.
I find it interesting that anyone who's been in a successful long-term relationship knows that the "*** for two tats" is vital to working out domestic disputes... yet it seems like it doesn't occur to most people to do the same thing with strangers even though it's just as successful (albeit often for different reasons). I guess that's because it's natural to *want* to offer that extra generosity (and, in general, the forgiveness necessary for ***-for-tat game theory) to someone you love - in personal relationships, that want doesn't have to be driven by the ulterior motive of wanting to "win" in the big scheme of things the way it does with someone you have no emotional attachment to.
Anyway, with ***-for-tat game theory, most people eventually realize that it's in their own best interests to use a positive approach and will do so for their own benefit even if they don't *really* want to be nice to you .
[WTF? Weird-*** profanity filter! I can say "***", "******" and "hole" and the filter doesn't care... but suddenly I combine "***" with "hole" and I get *******'d?]